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Class Takes Center Stage and System Unchanged in Battle for Azeroth

  • 2018-01-25 15:59:04
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With the recent update of patch 7.3.5, World of Warcraft continues to take us more new features about game content. So if you are curious about the class design changes coming in the Battle for Azeroth expansion, there are info for you at raiditem.com. The goals are to "promote what makes each class unique, focus on making group gameplay the best that it can be and continue our efforts to improve combat visuals and effects". For our team, to offer you WoW boost  with low price and fast delivery is our great mission.




To accomplish these design goals, the team has broken Class Design into several categories:


Class Uniqueness & Utility
 - more emphasis on what makes a class unique
 - greater distinction among its capabilities, "especially when it comes to utility".  - Developers want to provide more differentiation in this area and want to create situations where classes can do something that others cannot. This creates team dependence on one another.
 - adding new abilities or re-adding previously removed abilities will help provide "a more unique signature". Others that are widely shared may be removed or reduced. An example given was AoE stuns
 - devs are looking at different specs' strengths & weaknesses with regard to each one's main role and ensuring that "everyone has something to get excited about and an opportunity to shine".
 - teams will collaborate to ensure that all content types "create opportunities for different types of class strengths to shine"


Talent System Refinements
 - the system will remain largely unchanged, though refinements will be made. "Choices within a row should be meaningfully varied, but also should not feel like they are simply a test of which is best in a particular setting".
 - talents should be "generally consistent" with your role.
 
Artifacts Here & Gone
 - since Artifacts will be gone in BfA, the process of "parting with ARtifacts produces a complex set of decisions about how to adjust the base classes to play well in their absence".
 - the team feels that the pacing of a spec's rotation was too dependent on Artifacts so their removal could have an adverse effect on players' rotations
 - resource regeneration or reduction of cooldowns may help mitigate the removal of Artifacts
 - some traits may be turned into "permanent parts of a class"


The tweaks involve many aspects like class and system, so anything do you think should be added into Battle for Azeroth? We are glad to see you opinions. You can also visit the official WoW community to talk them with other gamers. Our team has prepared cheap WoW carry for you with safety guarantee. Additionally, if you are the loyal fan of POE, don't miss our POE Currency promotion. Come to raiditem.com to see more WoW guides.



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Next : Things You May Miss in Latest World of Warcraft Patch 7.3.5 Update
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