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homeHome > News > Some talking about WOW crad warrior's crit and hitting design problem

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Some talking about WOW crad warrior's crit and hitting design problem

  • 2012-07-29 14:30:43

 


1. About the anger

 

  We want rage to be a mechanic. We don't want rage to be something warriors ignore because they can just hit all of their buttons whenever they want. That tends to lead towards the class being cooldown controlled. It's fine for some classes to work that way (Enhance shaman are pretty close), but that's not our vision for warriors.

 

Crab:Anger is to be used to make the skill to use limited, which skills with good can't which. To be charged with anger.
 
2.About the gesture

 

  We think the rate of rage income in Battle Stance is currently about right, but we knew that warriors could totally ignore Heroic Strike and Cleave, so we've been tweaking things like Enrage providing more rage, so that being rage capped is more of a risk (allowing smarter warriors to bleed off that rage with HS); The Berserker Stance redesign is still pretty new and something we're adjusting. If we are successful, then warriors will use Battle Stance much of the time, but would consider Berserker for PvP or boss fights with an excessive amount of raid damage. We aren't looking for warriors to constantly stance dance, nor do we want them to be in Berserker all of the time.

 

Crab:If not enough anger, warriors will ignore the heroic and split (about the battle stance anger for). Berserker stance can let you in some time, through the take damage to save anger. We would not see attitude dance, also don't want to end a stance.

 

3. About the crit

 

  Your entire class doesn't need to revolve around having X amount of crit. We will balance warrior damage around whatever stats are available at various character and gear levels. We like the fact that warriors will have more Enrage uptime as they acquire more crit. Mechanics like that are the kind of thing that make gearing up more fun, because it can actually impact your rotation a bit rather than hitting the same buttons the same way as you did when you were level 86. Warriors (especially Fury) need some amount of crit and Enrage uptime to function, but giving them too high a crit rate early on leads to devaluing the stat in later tiers of gear. (This goes for a lot of stats on a lot of classes.)

 

  We balance around the stats you have. If warriors received crit from Strength, then we’d have to lower the damage of your abilities as a consequence. We don’t like Strength providing crit, because then it just feels like Agility. There are potential scaling risks if Agi users do more damage as they get more Agi than Strength users do as they get more Strength. With warriors though we usually have the opposite problem because they do so much more damage as they get better weapons (as well as more rage from better gear as well).

 

Crab:Force is raised crit rate is not a good idea. If power to crit. Then we will consider reducing spell damage to balance. Soldiers with the ascension of the huge damage weapons, equipment level of ascension (I think is to point to crit rate of promotion-the building Lord note) will make for a large increase in anger. Violent warfare on crit and anger needs much more urgent (so bloodthirsty extra crit) but if early in giving too much crit, then later attributes will depreciate (other professional have this problem, the likelihood is to point to ice dk).

 

4.About 75 grade talent . Someone put forward to all too tanks

 


  I probably sound like a broken record here ("What's a "record," GC?"), but we don't want warriors or any class to be able to just pick DPS talents and forsake all others. If you are a DPS dude choosing a damage talent instead of a tanking talent, then you probably don't really have much in the way of a choice. If you focus on relatively easy content where you never need a survival button, never need to help out an ally, and never need crowd control, then I can understand why the talent choices may not be as interesting to you. On the other hand, try some of those 2-3 pulls in Townlong or run a scenario without a tank before you cement those opinions

 

Crab:Not all the damage . You want to focus on survival, control, and so on. Without blindly brain cut is not a good idea.

 

5.About the tank

 


  I don’t think we’d increase rage to 200, but we could get the same effect by making Shield Block cheaper. The reason we haven’t yet is we were concerned it might lead to feeling like you can realistically have 100% Shield Block coverage. Once you can afford to push Shield Block constantly, then it feels like it’s a maintenance buff (more like Thunder Clap) and not a button with any kind of timing component. It might be worth trying just flooding Protection with rage to see how it feels. Likewise, we could see how much rage it takes before Arms and Fury are using Heroic Strike constantly instead of situationally. Also remember that warriors will get more rage with better gear -- we still want that to occur because it feels fun, so long as it doesn't become a big scaling problem (meaning warriors are weak with bad gear and unstoppable with good gear, which has often been a problem in WoW).


Crab:Won't let anger become 200, but if necessary we will reduce the shields consumption. But we worry about (so) will make shields full coverage. Also with the ascension of the equipment, you will get more anger. (crabs still think ill-equipped warrior is very weak, the equipment is overwhelm. Soldiers NB and think the problem often appear).

 


6.About the design problem of blow skills

 


  Execute is a great button, but it’s not available much of the time. Slam and Wild Strike are better than Heroic Strike. You should always go to them first. If you have so much rage than even several Slams in a row will leave you with excess rage, then you break out the Heroic Strikes as well, since you can Heroic Strike AND Slam in the same GCD. You’ll have to make the call about buttons like Overpower depending on the situation. Overpower won’t help you with rage management if it’s time to Slam, but on the other hand, Overpower is free, and the ultimate goal is to do deliver as much damage as possible. Managing rage isn’t the goal itself; it’s just a strategy to deliver the damage.

 

Crab:Chop kill very wonderful, but it is not commonly used (whether this means that cut the safety?-the death note). Slam and wild than heroic strike, should with priority. But if you more than anger, several slams all dozen not over, it should add together with heroic. Look at the situation with suppressed. Control the final purpose of anger is as far as possible much damage.

 

 

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