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5.0 WOW soldiers were incensed skills: lack of crit performance is not so good

  • 2012-07-29 14:12:19

 


 

 


Several recent patch after, if be warriors of the article, first must consider anger, and in anger mechanism after change is even more so. At present, the anger of the three talent for soldiers for the generation of means to speed up anger rate. The test server anger and skills and damage only hook, this makes the anger skills (now is a type of passive skill) is especially important for anger.

In anger skills after adjustment, weapons war can through the mortal strike and giant trigger blow angered effect, violent war can through the bloodthirsty and giant trigger blow angered effect, while the war need to be proficient in addition the precise block triggered effects. At the same time, berserker rage this ability can be directly let you into the rampage. For violent war, bloodthirsty skill critical strike chance with the rampage the extension of time and improve, so as to compensate for the loss of the off chance to trigger anger.

 

Depression of the DPS

 

The change of anger skills make me is very angry. This covert to reduce the crit attribute benefits. From the present situation of the test server, the sword and shield attack together very well to balance the revenge for harm bear no longer anger losses, at the same time, the firm reed thunderclap who also make no longer consumes anger, and now the war of anger enough, provoke skills seems to be a full weight adjusted without light.

But the violent war, even plus the bloodthirsty skills critical strike compensation, almost all of the violent war from the upgrade process can feel the crit seriously insufficient. Start in bad equipment, double crit not be of use, however, were given to improve the late outfit, the skill critical strike chance may be high to far off. Before a level 90, bloodthirsty skill critical strike chance must be in below 30% turn leisurely, sometimes even low base. In the 90 level, you will find that the critical strike chance with the bottom level and fall.

 

 

 

 

I hate to admit that, but had to admit, both anger or attack effect, bloodthirsty skills make violent war very embarrassed. It's hurt very low, and the resulting not anger, the key is also cannot let us stability into the rampage. To tell you the truth, may improve the late outfit, bloodthirsty skill critical strike chance will gradually stable rise, crit will also is relatively good attributes. I'm really concerned about is that hit the lower yields attributes.

 

At present, only your mortal strike, bloodthirst and giant blow will trigger the anger, so these skills to the influence of the damage is proportional to rise. For violent war for, because the influence of the master (master improve rampage attack damage), score rampage skills will be more important than any other normal skills. So also you must not hope these skills savoir misses yellow word. As long as their hit to limit, you won't special care about this property.

For weapons war, meet skills is to satisfy the hit "hit so it doesn't matter. And nasty war of the need to hit the to be much higher, however, because by improving the rapid and master can let you faster more into anger, therefore, to raise the two attributes instead hit more than you can increase the DPS. Violent war skills more (bloodthirsty, savage strikes, anger, the giant blow, blow these skills hit all belong to yellow word skills hit cap), so as long as skills hit, common attack would not much value.


 

 

 

 


So remember, misses may not be so bad. Although bloodthirsty skills to be desired, but let us do not need to pay attention to the idea of time hit but very good. Haste is no longer a slag attributes, with hit the other attributes can improve the rage in the war in income. We need to focus on is not the violent war how it should be, but is now a what kind.

That is to say, violent war in the test server performance is not ideal. Because didn't play weapons war, here I not do horizontal comparison. But the character, provoke simply generate anger, and the weapons of war the impact is not big. And so far is not short of weapons war of wrath, and more stable performance. But, at present the level cap or 89, eventually skills, not out, don't know this level 90 talent would bring skills soldiers some fundamental changes.

 

Beta feeling the assignee very entanglements, the suppression of be BUFF, but still have CD insufficient feeling. Sometimes you just die according to a basic skills, AOE situations is coupled with a sweeping strikes. This and enrage change without much relations, will not be etc.

 

Waiting for 90

 

At present, the weapons of war is the mainstream warrior DS DPS talents, I am interested in the MOP can see some changes. But violent war went on like this I'm afraid didn't count on it, this talent by inside and outside than the war (not carry a high). Now I use the war can pull a pile of grade 89 small blame, the feeling is very great, the hope can also after violent war is great.

But, no matter how to say, warrior is a very attractive, with a strong RPG colour career. SO, dont give up!

 

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