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Blizzard chief game designer about PVP: are balanced treatment career

  • 2012-12-15 00:00:00

 

World of warcraft chief game designer Tom Chilton accepted ArenaJunkies site interview and talk about some problems about PVP, below are some of the MMO website is:
, is taking steps to balance the PvP treatment profession, especially the shaman. This is done to avoid players unthinkingly in one direction more walk more far. The totem reclassified to magic is the department in order to adjust the shaman to the general level of one of the changes.
Discipline, priests and monks will have certain buff to make them up to par. The player could soon be in 5.2 the public test server to see these changes.
In the future, war game time when it can be allowed to cross suit.
In the future, may allow players mark don't want to choose arena map, and random field similar.
Torres will arena to join causes a part is in order to improve the random to nagrand type of map chance. At the same time also to change the views and not always see nagrand.


• burst damage is still too high, so treatment also follow too high. As long as the burst damage down, treatment value can follow down.
WOW, as one of the goals of the electronic competitive is to improve the appreciation. In order to achieve this goal, blizzard to provide convenience for the plugin author so that they can more easily produce good game user interface.
• DotA types of battlefield temporarily retained, are waiting for the use of new technology.
• MMR in matching players respect is very successful, but in keeping the system for all levels of players balance at the same time, to prevent appear holes was more difficult. Blizzard will continue to pay attention to leak and take appropriate measures.

 

 

Sand Scarab - WOW US

 


WOW, he began to not to make it strong appreciation and balance the fine electronic athletics project, so can improve aspect is limited. Be that as it may, blizzard or want as continuous improvement.
The arena, when asked about balance, Tom replied, burst damage is too high, not burst damage is too low, different treatment, there are certain differences, shaman and paladins good, druids still line, priests and monks discipline a little bring up the rear. In addition offensive prompt group control skills need to be adjusted to use.

 

 

Tyrael's Hilt


• blizzard like play a game player, are assessing these players can through what channels and ways to provide support for game development.
• PvP strength quite successful, players can also be used in PvE PvP with. Use PvE outfit for PvP introduction is not very successful, because the original design intent is to allow the player to put in raid into PvP and won't feel special thin skin and a few of the die.
• blizzard like to see the game PvP and PvE in general two aspects in operation mechanism, but also willing to make the game better operation and let the separate operation mechanism.

 



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