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When the DK by hands ice in double the ice

  • 2012-12-01 00:00:00

 

Points 1: don't waste any resources

 

This same ice and hands, but want to consider most cases with runes in glide impact rather than annihilate, and killing machines of different mechanism of action (more effect on ice play rather than annihilate).
Killing machines: killing machines still by flat cut trigger, but the mechanism of action is not the same. In the hands of ice, annihilate basic is ice play two times different damage, double the ice is ascending frost strike damage "only" 15% higher than annihilate. Because killing machines for two weapon skills are effective (consumption at the same time when BUFF will burst), so when killing machines when triggered the first time to use it, if this time no operator can play ice play, then use annihilate to consume it.

 

 

Sea Pony

To control the evil rune:


For dual wield ice DK speaking, timely do not calculate proficient income, 2 around wind impact damage is still higher than 1 annihilate. So the wind around the impact on our skills cycle in a priority position. Death runes frost rune can be used to play around wind impact, but death rune no. So we need to think of a way to consume evil rune, and continuous use wind around the impact and ice to play.
There are three methods consumption evil rune, let's see what kind of choice is the best (in this paper provide damage data seemingly did not mention what outfit and cause, the building Lord guess is 509 bis) :


Fading away: 50000 damage;
Shadow strike: 24000 damage + 100000 damage (disease completely jump over, every 3 seconds, 10000);
Annihilate: 80000 damage + 45% chance to free wind around impact = 115000
Wind around impact: 79000 damage
Obviously you should try to use the wind around the impact to consumption ice/death rune, but when we have a evil runes an ice/death rune pairing, how to choose?


Let's order from high to low:


When the disease quickly run out, the use of the shadow strike and around wind impact deals 203000 damage;
Use vampire plague, shadow strike + 2 around wind impact deals 182000 damage;
Use fading away and wind around the impact 129000 damage;
Use annihilate deals 115000 damage;
Use shadow strike and wind around the impact 103000 damage
Ignore evil rune use ice/death rune play around wind impact deals 79000 damage.



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