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S12 season: 2700 + level 0 negative thief dark gaza combination experience sharing

  • 2012-11-19 14:14:50

 

 

 

 

Although now brush a lot, but there are still many warm-blooded pvper, so the thieves hair point welfare.

Now rogues damage and endurance are all well and good, but you don't want to try, open shadow the blade of a knife 13 w have wood has.

Listen to remember said telecom server someone playing a thief dark gaza and hit 2600, hence and his teammates holding the brush to eat the mentality of fun. But why do we haven't met a brush! ?Don't science! Can't we matching is too low! ?2700 as is not too high.

Team introduced

First introduce me and my teammates (borrow number post).

Sp: Beethoven

The shaman Lesxu (milk)

Thieves Keytochn

I am sp. We had the combination of method dark gaza, losing is about 95% to 2600, method dark gaza not much said, MOP strong combination.

Then try the spell gaza, RMP and thief method gaza, because is at the beginning of the season, losing is 50%, and at that time the zoo or 100% damage, LR infested s.

Glyphs, precious stones and equipment

Talent glyphs most see combination change, such as war hunting X is in the heart more than a 50% armor, encounter method knife change will spell damage by 6%.

Most of the play sp, a thief words dark SaBao thief basic dozen deathless, playing SM words AM to SM provide 15 seconds a chapter.

Winding talent can consider in 3 plate change, winding double melee turn milk 7, shadow magic in push heart magic, even if DK pull the past and a meal be halo 3 dot and push heart magic milk and also can't stand it.

But also YW thieves, prophase the soldier's almighty and reckless consumption problem in the past will be less.

I choose stone all 320 PVP strength, the head 1% reflex, if it is forging word is more stronger

Toughness I think is not very important, more than 6000 just enough, sp now fight play believe everyone also be obvious to all.

Each combination play

Cut to: a lot of people say that with the thief's team can't dozen, I think it is just at the beginning of the season, thieves don't have enough toughness and PVP strength, when the thief's attribute up later still very objective, but fight play or slightly inferior some, take the shaman is better, offensive dispels and instant lift blood ability, counteraccusation ability will become the key to the whole.

A thief dark's advantage lies in the point outbreaks and AOE are very strong, AM me than in the 85 s warlock, but stronger than the warlock, set of shield, and blood, change blood to and remove etc excellent defense means, make AM now be the MVP.

Weakness is the thief's fighting playing ability, but can form good double control can still make up, a short while introduced in combination I'll explain.

A thief dark turn fire and 85 very similar, first loss opposite skills, such as AM3 bucket plague renal double fear of turning treatment, the effect is very good. But the thief's crispy or spit groove once, the mage a outbreak almost give full blood thief killed.

A thief dark gaza VS RMP

Will play the first wave of RMP is objective, it is necessary to defend the lest skill pay too early.

Their basic up SM, up six men are sneaking a little egg pain. Can glow, riding his luck, come out later thief put the thief.

His hands against the mage and then help SM cold ice bomb, put psionic magic, if the first wave too hard can help fade with blood.

The first wave after the shaman didn't pay skills can don't tube shaman, thief put back to the mage, SM chasing the mage dispelled, AM crazy output, 3 line DOT, in the shaman's dispell, a strong anti mage went out of the refrigerator, if the other party thief put AM, we rogues can consider playing pastor, AM at the wizard.

And 85 thief dark gaza is basic and same, if they pastor blunt come over to fear of a thief dark renal SM, direct play their pastor, don't let him come here, so that they are doing the basic interference, there is no substantial damage.

A thief dark gaza VS spell gaza (DE)

Say first spell gaza, hands stick SS, AM praise 3 bucket, SM dispel mage, thieves blind SM mage turn a wave is refrigerator, if midway SM chapter in AM seconds stick back, don't pay the chapter and so on the blind also 1 s can reverse the.

Pay attention to dispel the time flow back, double gas constant power is objective, we played mage so few BUFF mage. Some mage to like to open to go back in time and then jump down I will chase down drive and then shout we thief down after him can't go back!

Although warlocks damage terror, but pressure living mage he one also dozen deathless a thief, position really bold and unrestrained can play SS, playing a wave is 20%, SS didn't skill is also very crisp.

Playing a spell gaza will loss for a while, such as AM the blind after treatment had the DOT, priority to steal the water element.

The feeling that there is pressure is the first wave, the mage deep knot SM reverse AM a wave, if improper defense is very likely to hit the shaman skills, play after skills may be not so good hit.

With small D pressure is not large also, double fear spells thieves steal treatment shaman complement blackart this rhythm very comfortable, full-court pressing play.

A thief dark gaza VS method dark gaza (DE)

Hands stick AM, if the first wave method dark double latent play shaman this to defend it, AM to form gradually help shaman drive away deep knot, but AM thief put mage maximization help ease his teammates for the first wave.

If the rely on strong control continue to play SM pressure is very big still, can consider to play small D, small D to control position inevitable exposure, back later to stick wizard or shadow priest.

If you play AM or thief, and spell gaza similar, AM big fort the DOT, and the other the mage is a band-aid stick very afflictive, damage basic play not to come out, SM chasing the mage drive and interrupt, if the mage to home can all the pressure in the past dozen treatment.

Stealing small D double fear method dark shaman joint necromancy, a long time, the small D blue will loss not to live.

A thief dark gaza VS war hunting ride

Hands thief dark past stuffy milk and the warrior, shaman behind don't talk to the past, up after soldiers shaman 40 yards and AM.

The wars come up to full open skills play AM direct dissipation, rogue disarmed soldiers and then open preparation.

And the soldiers didn't skills can consider to turn treatment, AM 3 bucket plague fear of LR demon warrior renal milk 7, ran back to the soldiers open. Soldiers didn't chapter AM put shadow magic off milk 7 and a warrior, a rogue open smoke bomb, YW add shadow edge that hurt.. Stealing and renal warrior basic died.

If the first wave hit SM AM necessary moment must open gradually after form for SM and blood LR will control AM.

Chapters are in when unforeseen, group of fear and LR zoo, soldiers didn't skills can lump pressure, milk and empty blue then end.

review

The above is we meet some mainstream combination, there are many not met.

In addition as group of fear, psionic magic and sneak out of the time I did not elaborate, each shadow priest is different, or by their own way to compare good.

Psionic magic I usually used to partition treatment or throw their side and then on the other side of the flank, gradually cryptoexplosion or help teammates open time.

A thief dark gaza feel ratio method dark gaza is better play, method dark gaza meet civil war or other method knife too loss, and a thief dark gaza can play AM the biggest advantage, renal double fear of rhythm believe all played a thief dark gaza players are very like.

Injuries basic I am opposite method combined knife, didn't also met the too high.

I am playing RMP born, thieves bring rhythm feels very comfortable.

Hope the thieves don't give up their career, after 5.1 warrior cut believe that the thief's appearance rate will rise more.

PS: it is now a thief method thief gaza and 2 + 3 is pretty good, thieves friends can try, we can draw lessons from the hero list! (he let me say).



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