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5.0 druid RBG rating battlefield talent glyphs selection and experience sharing

  • 2012-11-11 15:11:00

 

Hello everyone, I am the king's valley "after many years, we may remember, may forget" druid: cardiac memory. S9 to S11 that summer burning eyes.

 

My rating fixed group personnel are basic in the king's valley. Respectively is: precepts MS: Laubeamourp (President adult), the DK: their scourge SP, milk ride: and sing to listen to the wind, the element shaman/treatment shaman: storm catastrophe, mages (ice) : if away, and accept LanGe kiss (nano LanGe beauty ling), disciplinary: Sacredsin (in 3 plate armour DPS go the middle of the male person), lurker: BUFF, SP: red hibiscus (blood) SS: dream ice XuanXuan, LR, initial arrow (5.0 find a strong confidence) ZS: Kyllestarel and we kind of former leader: hammer you no ifs and buts, because is the beginning of the season stage, a lot of players equipment are not shaped, we group first half kitchen knife configuration! (after the season method food is also a good choice)

 

 

 

Equipment and properties

 

First of all would like to make it clear that for the druid speaking, keep phase have HOT is a must, and in rating battlefield in PVE equipment basic not any to use, so must be PVP pack! (of course, there is a spirit jewelry or very good) and played so field down after I summarize down data is: intelligence > > > master spirit PVP strength. (in the rating inside their own equipment with toughness is sure enough!) And in half kitchen knife team wu inside, druid must try to keep multi-objective HOT! To prevent each other's suddenly turn fire without rejuvenation give oneself small quick time!

Talent and glyphs

 

Talent:

 

The first layer: sure, and basically in the ratings of the druid can choose feral displacement this talent! Compared with other two talent, feral displacement flee for life, to take off the war is the best choice!

The second floor: if is 70 started playing druid 100% can choose nature's swiftness, and now a minute a nature's swiftness, whether it is used to treat, control, are the best!

The third floor: is the first choice druids control talent layer, and in rating, or inside the arena, typhoon with good, affirmation is to oneself, his teammates a big help. Group winding CD is too long, and improved faerie fire reduction, and no typhoon blows a group of people feel refreshed.

 

 

 

The fourth floor: incarnation, yes that's it, restore's life, outbreak treatment set in one skill! While cauliflower is also the symbol of the druid skills!

The fifth layer: I'm here to promote is at the roaring, black wind in the inside of the ratings function sex is not big, but single control of brute force swipe single dizzy affirmation not roaring group control really!

The sixth floor: in the sixth layer! Haggard the heart and nature's guardian is right choice, feral all attribute addition 6% and open wild outbreak also in many small battle is a role, and nature's guardian can provide higher more therapeutic dose, and in the regiment war of course to each other's damage is objective! And I recommendation is the heart of wild. (druid is a very flexible career, in the small scale of combat is sure inevitable a lot, and the whole 6% of all attributes addition also is very good ascension.


Glyphs:

 

I am here with a copy of the with about the same, wild growth glyphs, lifebloom glyphs, healing glyphs. This is in order to be able to fully improve their therapeutic dose, lifebloom keep three layer, that being assisted direct lost in the past, the effect is very good! Rating inside those life glyphs don't need to plug, to improve their therapeutic dose is the biggest key!

 

 

 

Druid own definition

 

First must first in S12 inside is the main treatment profession, and I play a lot's friends asked me too not blood, team under a lot of pressure, that you have read healing? Have a little bit of a control (typhoon repel each other's array type, blowing. A roaring at the opposite personnel? Keep the whole phase was born, HOT, growth must be good use. Try to multi-objective, small quick see treatment pressure! 3 flowers! I like his priority, and then the assisted, direct threw it ~! In conclusion is that, in the treatment of the time don't want to forget the control!

 

About symbiosis

 

First to understand exchange skills.

Learned about, weapons of war break gall roars, ice method refrigerator, give the shaman's sunlight operation, is very good skills! I have here element SM words, I was preferred to elements of the shaman, the DK group la + ZS halo + sun, income very, very big! And no element S, I personally like to give MS, personally like faith leap the skills! Of course, to give FS take a refrigerator with a life is also very good!

 

Rating related

 

Rating configuration:

 

S12 initial basically what team all have, and half a kitchen knife in the midst of the leading advantage, midfielder pressing is always the top priority of the ratings, and how to better play midfield, one of the little details, team trust, running in are slowly fit to come!

 

About treatment:

 

Our group now treatment basic it is scheduled for druid, milk riding, discipline priest, and a lot of people spit tank discipline priest too brittle, and treatment is not high, but there must be a bit, each treatment career has its own advantage, and our group's commandment animal husbandry greatly (2 Eva President adult), the quit law priest from injury, momentary one-on-one JiuChang, very good! Each group has his own best configuration, and we are always insist on, take discipline priest also can play, and can play very well! And at present now rating milk riding sure to bring a, 2 free 2 protection is too big, milk DE milk monk milk gaza pastor, these can see configuration to group!

 

About carry flag:


Because of my wild DE into milk DE, we group's DK thus to take 7 vocational (too happy!! , but now wild's ability to run I really unable to vomit tank, but have a bit, blood DK take 7 can play in midfield damage, and wild DE not to, this is the advantage! But the opposite is YD resistance to seven words, must want to advance to take off the war to intercept, such as LR FS! (with the wild DE resistance to 7 career), midfielder must be strong, and BaoTuan ability (save and speed, play and speed and set speed) must be quick! Simple statement is the pressure midfielder, pressure avalanche opposite nature also won!

 

 

 

 

The battlefield tactics:

 

Curtis the ancient temples:

 

To be honest, this map pretty interesting, (BUG except)! A lot of people play Curtis the ancient temples of the cognitive it is much the ball, all kinds of the ball! The dozen is wrong! Curtis the ancient temples of the key, BaoTuan, keep their team has two ball, and then playing opposite crashed, let opposite has been at the resurrection of the keep. Curtis magic than ancient temples ball important, it is layer high, call QS give you a protect guard, to get! Rather than take three to four goals, and being a wave of dozen slides, advantage into disadvantage! As a treatment for you sure don't go to the ball, the ball is always law or hunter to get! Do you want to do is to protect the ball personnel, blown open more skills to play professional, to ensure that their team personnel immortalization, just do it! In short: ensure that personnel undead is win the point!

 

Silver dust vein:

 

This map is one's deceased father grind personal mobility, support ability and the vision! Have a good command of consciousness so long win half, as milk DE, must be in the car on the inside! The typhoon this kind of group repel skills especially dazzling! And as a treatment for flexibility in the strongest druid, always support point! Let opponents see you bother is the biggest effect!

 

Take flag diagram (twin peak, warsong) :

 

With good team, in ensuring the team blood line do more control! Eat the leaves, (or rob leaves)! Here I want to say a little, quiet druid is 3 minutes time, do not want to use. Also do not want to use skills! Your treatment effect is higher, more can enhance the team combat ability!

 

Resource map (arathi, eye of the storm, gill liss) :

 

Now milk DE, is certainly can't keep up! As the team's main treatment must always keep good big forces, our group is now the priest play wandering treatment, milk and milk's ride a dozen keep point treatment! Because DE can sneak, a lot of special circumstances, sneak attack, open no one point, can have druid to complete, and himself will always look at the map, completes the support ready!

 

I'm rating personal understanding

 

Rating is 10 people together battlefield, is not a person battlefield, a person to NB also couldn't resist the 10 personal attack! Hit rating and the most important is teamwork, whether wind field, or against the wind field, don't because some players a little mistake and blame, after a, summarize what mistakes, next time just change is good! The team running in not a few field can produce, such as our team each team in his teammates are very confident, to believe in the Vietnam war teammates can the more fierce!



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