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The Dev PvP career changes outlook burst damage will weaken

  • 2012-11-03 14:55:00


About professional balance

 

Now that the game a total of 34 kinds of professional specialization, but I don't want to discuss here they are strong are weak, but to talk about those who looks most people discussion of specialization. These are from my personal subjective perspective, so if so you think we overlooked something that I want to say sorry, and there was no mention of the part does not mean they are ignoring, in subsequent patch you will see our other professional adjustment.

 

Beastmaster hunters

 

We also think that with the skills (refers with the macro) to throw the opponent blown to slag was boring is no brain is very unfair (we do not blame the player with macro, but blame ourselves), we carefully adjusted hunter CD skills aims to reduce their explosive damage, and also the hunter buff that they no longer need to be in the eagle guardian and ling fox guardian frequent switching between. We hope that these changes also can improve survival and shooting specialization performance.

 

Warrior

 

We don't think soldier's explosive damage like beastmaster hunters that is too strong, perhaps soldier's problem is that their control field and outbreak is hard to avoid, so we change direction is also weaken their outbreaks and control field.

Asphyxia regulation glyphs in PvP too strong, we think that if you want to distance with warrior is read a spell is indispensable (if you are a warrior and are very mind, you can choose to storm the hammer talent). Shock wave, god to come down to earth and reckless also have a lot of people mentioned, we will follow up their feedback.

 

Thieves

 

We think to rogue perfect and flawless, in PvP damage level is quite good (the thieves collective ha ha) - the other part of the profession can cause damage is too high, unless these problems be solved otherwise we temporarily not to make any more minor adjustments. We're still on rogues current mechanism and skills be satisfied, but some of them seem to because by the new version of the affected by skills and become nothing window. We will carefully strengthen rogue mobility and control field capacity.

 

Mage

 

The outbreak of the mage and control field ability will be weakened, before we hope that through the control field skills become talent by forcing players to choose between them, but this is not enough. We have added spellsteal consumption blue to promote the players more strategically to use it instead of anencephaly steal buff. At the same time, we also try to change deep knot, ice bombs and inflammation blasting technique in order to weaken the outbreak and control field capacity.

 

Monk

 

We know that the players concerned about popular monk in the arena of survival ability. Monk belong to need more professional skills, need to go through a process to master it, popular monk of PVP reward suit is very strong, but players haven't really handy. Of course we hope the new professional can have many people to play, but we are also carefully guarantee the DK just released at the same time when seek hegemony PvP and PvE in general situation will not appear again.

Monks need more weeks of time in order to evaluate the situation how, but we will always pay attention to their development trend.

 

Treatment

 

We also recognize mixed specialization treatment ability can almost to the treatment of specialization even Steven. Sp, element with gaza bird DE originally was designed to have certain treatment ability, but it should not treat ability with treatment of specialization and normal. We are trying to make PvP strength depends on your specialization and different to hurt you ability or treatment capacity in addition. In addition we think all treatment can cause the heals all too high, especially the current in PvP very IMBA recovery shaman with holy knight. To solve the hunter, soldier and the explosive damage after that, maybe we will lethal Debuff effect increased from 15% to 30%.

 

Control field skills

 

At present, we are accused of field skills condition satisfied. We try not to give any specialization increase new without decreasing class control field skills, because the players have a lot of control field skills scheme can choose (such as talent selection halo or reduction), overall players need to know control field skills number has become more, they need to consider things too much. We understand players to control field skills some views, we will focus on.

 

Explosive damage

 

In addition to the hunter... Well, perhaps warriors and mages also ruled out, we don't think that other professional explosive hurt is strong. But destroy technique, ice DK and sp outbreak will still be a lot of players mentioned, they do have in our observation list, but we currently have no any according to their burst damage changes.

 

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