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Blizzard firmly believe that Pandaria must be able to face the world of warcraft gold-lettered signb

  • 2012-10-22 15:42:51

 

 

I believe that many of world of warcraft players to J.A llen Brack the names are not strange, he is blizzard games production director and world of warcraft's chief producer. And other deep behind the scenes in the game producer different is, J.A llen Brack herself was a crazy game players, like in the media public appearances, and talk about the game player is with details of the topic. The J.A llen Brack accepted the north American game website RPS interview.

 


RPS: Mists of Pandaria looks is really great! But unfortunately, it did not get enough good sales performance, compared with the great cataclysm for the first sales has a certain gap. Do you think this is what reason is caused? The great cataclysm "by the fashionable eschatology world outlook, and" the panda people paradox "looks still have some let people confused, do you have any fierce material to reveal to the player?

 

J.A llen Brack: I to the panda people paradox "still very confident, although it is not big to sell, but please believe it long sell momentum, it will face world of warcraft's gold-lettered signboard. I also know that there are a lot of players to PanDa leah (Pandaria) mainland and panda and did not have what interest, and even have a lot of players we had severe criticism, but I want to say is, now you see content is far from the game all, wait until next month when you'll go to have a look!

 

RPS: From the current perspective, the war between the alliance and the horde have become the theme of the game, right? But the player to the somewhat aesthetic fatigue, besides what have you more long-term plan? Do you have any other good idea to "make" between players PvP desire?

 

J.A llen Brack: The alliance and the horde the relationship between these two groups in "world of warcraft" is certainly not change, but blindly to wage war really to let a person feel very boring, in the panda people mystery of this version, hidden in the Pandaria behind the mystery is the theme of the game, this also is why we want to take this name to the game of reason. Believe me, now you see game content is just the tip of the iceberg, at the appointed time will have a pleasant surprise things waiting for you. In addition, relevant strategic lu assorted hellscream story believe you all in the reckoning "to understand somewhat, in this version we will design for him to a satisfactory solution.


RPS: We noticed that the current MMO RPG mode and almost all world of warcraft about the same, no matter how the game update, is inseparable from the mission, copy and PvP this one, and a lot of players on this one also has very tired of. World of warcraft is the one of the pioneers of the mode, what's your opinion about this?

 

J.A llen Brack: About this problem, we must from the world of warcraft first design idea about. We had to copy of the expectations, are players can through the personal skills and teamwork to complete a series of challenges in the game, and victory over more powerful than oneself the Boss, the player's character level and equipment but is secondary. With classical copy "molten core" as an example, the Boss raga nano Ross has two guard, the two guards cannot be completely destroyed, so the team must have additional Tank to deal with them, and DPS only need to output Boss can. On this basis, in order to make the Boss war become more interesting, we try to join various stunt and change, make the player in the familiar with the Boss on the basis of the basic game, and then to the appropriate strain. But after so many years, game play really do not have enough change, it is also the world of warcraft and many MMO RPG existing bottleneck. Considering the we have so much and world of warcraft accompanied by players, we can't do the game mode completely overthrow again, if do so, the world of warcraft will no longer is the people familiar with the world of warcraft. There are a lot of MMO RPG many innovative elements, such as the planet marginal 2 (book), "I personally like very much, we will also in" world of warcraft "gradually add more interesting fresh element.

 

RPS: Then please tell me, now you can add new element will be how many are there? I mean, world of warcraft from 2004 to now have over the past eight years, the invariable play looks really some old, the core patterns can't really to change?

 

J.A llen Brack: Although world of warcraft has a long history, but I can say for sure, at present the players to play the panda people paradox ", and 8 years ago, world of warcraft is completely different. Just now I have already said, the core of the world of warcraft game mode is not likely to overturn again, but we can be a little will it perfect, until the perfect. In fact is not only the "world of warcraft", most of the game are all the same, there are few which game will go to abandon his fame on the core part, and make a fresh start and can achieve great success. So "world of warcraft" core mode will always continue, on this point I think there is no need to apologize players place.

 

RPS: Even though you say so, but a lot of old players to the Mists of Pandaria "made this assessment:" it looks content quite nice, but I still feel that I'm playing one old game rather than new throughout the game, is all of those who have already been repeated many times content, I would rather to change a game, under the experience to explore the unknown feeling." For world of warcraft speaking, you are not going to launch some new things to please the old players?

 

J.A llen Brack: About this I can guarantee to the players, Mists of Pandaria never take things before repeated stir again to deal with players, PanDa leah continent there are many unknown things waiting for you to explore. Besides we in this version joined the new career monks, its system design is also had never had before, I believe you won't find them in the monks the feeling of deja vu. In addition, we for all professional talent has also carried on the new adjustment, even for the old players, these professional play is new, we still will continue to professional talent, skills for adjustment, until they reached an ideal state of equilibrium.

 

RPS: In the reckoning "before the launch, a lot of people think that this is the end of the world of warcraft a version, but I didn't know in the world after the earth-shaking changes, the new version should have to panda human subject. Panda people in the warcraft iii "is just a a hero, no before in the world of warcraft" in appear, is it kind of a warmed-over mean? In the panda people paradox "later version, you considered to prepare anything?

 

J.A llen Brack: In the Mists of Pandaria out, it didn't take long, talk about the next version of the situation some early.Pandaria in the warcraft 3 "and" world of warcraft "in few appearance, actually also can be understood as PanDa leah mainland and the emergence of panda people buried foreshadowing, what is the reason for the reclusive race joined the gone with, players can be in the game to explore. Warcraft view of the world there are many we have no use element, after all, the burning legion haven't completely annihilated, Kiel add salvia miltiorrhiza just sargeras could stage a come back, living in the pantheon of Titan also deep in the background, we want to know, azeroth just warcraft world as a small planet just. In addition, the panda and not our from the warcraft iii "stir cold rice, but our world view system, part of the" warcraft iii "in fact there are many can use roles and great villain, but because the warcraft iii story from the world of warcraft is over for a long time, we won't harp on the same string put them to interpret. In the Mists of Pandaria and later versions, we will design more surprising new roles and villain, I believe we will let players satisfactory.

 



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