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homeHome > News > Blue 1: wind song and elemental force enchant will use the new trigger mechanism

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Blue 1: wind song and elemental force enchant will use the new trigger mechanism

  • 2012-10-16 14:04:25


We have recently to weapon enchant: wind song and the power of the elements in the online hotfix correction to improve its performance. For most of the players is concerned, this hotfix online is the most important part is: wind song now for all professional and specialization are useful, now it can by all damage or treatment trigger, whether it is a spell, melee, ranged, direct damage/treatment or continue to hurt/treatment; Elemental forces now also can trigger by all damage, so it is useful to all DPS.

 

In addition, the two enchant use a new trigger mechanism, let's detailed about. Of course, if you don't understand the calculate, like to analyze all kinds of data of the players can take this reference reference. If the mathematical simulation and modeling is not your strengths, that this part you can skip.

 

In WOW history, there are many special effects trigger mode. In the past, most effects trigger can be divided into the following two categories:

 

Relatively high but fixed chance to trigger, this means has longer cooling CD; Most of the jewelry and law triggered effects belong to this type. Such as a jewelry has a 30% chance to trigger, and 55 seconds cooling CD. But in view of the mechanism was too good, in use will let players don't feel like random trigger, but more like an automatic casting effects act the role of article. This type of effect duration can't along with the improvement of attribute extend.

 

Another type of trigger mode have relatively low probability and need to be quantified according to the weapon speed, we call it "PPM" (every minutes trigger number). Most melee weapon enchant belong to this type. For example, a weapon enchant is 3 PPM. This type of trigger mechanism will make sure your weapon speed, and then according to the weapon speed to decide your attack a x % chance to trigger the effects. If you are equipped with a 3.6 speed weapon, then your attacks have 3 (PPM) * 3.6 (weapon speed) / 60 (1 minutes 60 seconds) = 18% chance. All the weapons "and yellow word against it has a 18% chance to trigger the effects. Although the enchant is "3 PPM", but there may appear every minutes more than three times the possibility of trigger, because all special attacks can trigger. Because this mechanism without the cooling time, so the effects are random, less reliable. But this doesn't have to be a bad thing, because you may character outbreak won the continuous trigger, that really great say what it is. And some properties (mainly rapid) also will increase the effects of trigger frequency. But this mechanism will be according to the weapon speed and you use the number of special attacks appear great changes, so for a particular career or specialization or different weapons would be better than another trigger more or less, it makes it more difficult for us to balance.

 

Obviously, the two trigger mechanism has its advantages and disadvantages. At present, we are trying to a new system - "Real - PPM" - it has special effects trigger the randomness, and by the rapid attribute addition, but also has a standard trigger frequency to balance. The following is how the system operation of the brief description:

 

Wind song is 2 Real - PPM, elemental force is 10 Real - PPM

 

In general, no matter you are attack or treatment, slow weapons or fast weapons, continue to hurt or direct treatment, you can get the same trigger frequency

Dual wield weapons and use the same enchant will make trigger frequency doubled

Real - PPM will according to your rapid percentage increase (melee, ranged or spell haste the highest one)

Simply put, no matter you are constantly on the pain of the DoT operation, or just brush of the holy light milk riding, or save the stars fighting stolen, or melee damage spell damage together enhancement gaza, or to 50 Mr Ni gram vahyazdata young dragon guide spirit burn sp, you every minute can obtain (2 * rapid percentage) wind song effects or (10 * rapid percentage) element of force effects.

If the system operation is good, we may for more trigger effects using this system. Welcome you feedback.

 

There is more about this system details:

It can be made of any damage/healing trigger. But also has the certain triggering time interval.

It will be computed from the last trigger the beginning of time, and then use this time to decide the event trigger effects chance

For example, if you have 22% of the rapid, from the last trigger the beginning after 1.4 seconds, you use the wind song enchant, then the chance to trigger for 2 (PPM) * 1.22 (rapidly) * 1.4 (the last trigger to the present time) / 60 (1 minutes 60 seconds) = 5.693%. "Last time trigger to the present time" is limited to 10 seconds, so fight first attack is not will be triggered.



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