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Dave Kosak say something about the Diablo 3 items

  • 2012-09-26 14:39:47

Ann opened its door epic tasks, this kind of design we like it very much, because we like on a server, let all players cooperate together to complete a big event, the idea we like it very much, but in the implementation of the time we find that there is a problem, because the door open only once, then it means that you really want to participate, then you must be in door open, your characters must be in server, this means that there will be a lot of players, and even server all players together in the server, the server may be the loading not, can cause server DOWN machine such circumstance, but if you had not server, if this door open only once, then this event for you, is of no significance, so found that the problem exists.

 

Q: Blizzard consider making each professional exclusive epic task (similar to a hunter's epic bow task)

 

Dave: about each professional exclusive epic tasks, we realized that this special professional ShiShiXing task, to do you need to spend a lot of time, so for this problem we more cautiously, and could not speak in the each class will give them to design a ShiShiXing task, so too time-consuming, but in the panda people paradox ", you can expect the warlock this profession, it in this respect will have some ShiShiXing task, other professional won't have special, only he this profession can do the task.

But in Mists of Pandaria, there will be all professions can do legend task, only doing this legend task, it will be possible to get the legendary weapon, this requires players in each version inside have to do a lot of things, also want to take a long time, but eventually get the legendary weapon, and all the professional career are can participate in do.

 

Q: In 4.0, blizzard has altered the style, the use of the clear story line of the way through the task process. And in 5.0 the design of the task of leading in the practical exploration process than ever before feeling significantly more weak, in some map quests finish will point open map to find exclamation mark. Excuse me as a designer you are how to consider 5.0 overall task design? Appear such phenomenon is you are interested in for?

 

Dave: Blizzard in design story always in constant attempt, hoping to find a better narrative story, to tell the story of the way in the earth fission "in the story is very good still, but there is a problem is that this is a linear way, this means that every time the player to play in the same order to pass through these areas, from the standpoint of story, the story is very clear, but from the point of view of playing games, fun speaking, may every time is the same order, will feel it means nothing, So we in 5.0 is specially consideration to this, and the adjustment, we hope players playing, they feel this world is an open world, can free exploration, free to find, so in Pandaria, we will both, on the one hand, we should put the story is good, clear, on the other hand, to allow the player to have this kind of autonomy, be free to explore, so we in the panda people paradox "in the story is divided into several plate, the player in the play can according to their favorite order to complete these a few parts, in that case, we feel that the world will be more COOL, so in the Mists of Pandaria" inside, players after the upgrade, he will use a new way to play these stories, always have a fresh feeling.



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