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Crab accept youtube interview: cross-server map improve player interaction

  • 2012-09-20 14:59:15

 

The world of warcraft netease reports of a famous designer crabs have recently received foreign video website youtube interview, talking about some of the problems we are all concerned about. Such as the recent dispute quite a lot of cross-realm map, the new version talent why to this, and the fall of the sierra why to scene battle mode present and so on questions, together and see it:


What about "The earth's fission" ?

 

The portal is too much, the charm of wow is to explore the world. The first two expansion are impact feeling.

 

The reason why design cross-server map ?

 

There are some servers so few people play up don't satisfy. Even if in the big clothing, the number of regional difference is obvious. Increase the number of players can maintain the network game's social nature. But wow players subject is the full player, so advanced area will not open.

 

Is it possible AH can appear cross-server ?

 

Unlike cross-server area can see a circumstance to open or close, but if in some particular case for example someone use of holes and so on, will be to the impact of the game. Merger too much people big clothing AH can reduce fun.

 

Other games professional system has a lot of window, do you have a heavy do professional system idea?

 

Professional should better to play, can't let players to boring/level. MoP cooking inscriptions and archaeological are examples. Fishing don't really too fun, also want to many such as small game and so on ideas. But can do really rarely.

 

Why do you want to change the talent system? How to further changes?

 

Talent is the foundation of the existence of RPG, i.e., customize your character. But when it comes to DPS after factors such as talent becomes rigid monotonous arguments. Want to allow the player to think for himself what talent, so that it can enrich the player's diversity.

 

Players sometimes will skip the part raid, how to avoid this problem?

 

LFR system can let you hit the previous levels of raid, which can avoid direct to the latest level raid problem. The equipment Cata players grow too fast, need to be in contact with the latest content before doing some work. Such as new content out, the play ordinary team still need a level before the end of the king drop to improve equipment, etc. But not too slow, such as training new personalities and so on, to get a balance, can't let players wait a long time to play with my friends..

 

Do you think raid aspects for cata the biggest change ?

 

The MoP team will not disperse drop, equipment level is endless also and same. Good luck operator can make those who spend more time to get more players return, even if luck is very poor also won't let a person be discouraged to AFK. Also in the test, the difficult way before operation mode.

 

Sierra "events are controversial, what is your opinion?

 

Players like before the expansion of "events" (scourge invasion). And the sierra is to let the player after early familiar with events (group) works. Developers like this way, need team to coordinate, but don't need a certain role. The king of the town too set change, but events can be more flexible, more exciting. But the incident will not difficult, as the same task.

 

Is Challenge mode racing right? Can extend to other aspects of the game?

 

That's right. Raid words would take too long. Traditionally players won't care little strange, but challenge mode of small blame puts forward new requirements. If really successful will consider extending to the raid.

 

The last question. Why do you give yourself took Ghostcrawler net name? Why use crab do head portrait?

 

Fifteen years ago I'm not game designer, my career is the Marine biologist, the crustaceans. But blizzard want me to choose a BBS head portrait, I chose he tower of small waves crab. Still want to have Ghostcrab with the name, but the helpless occupied.



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