Diablo II: Resurrected Ladder Season 3 Now Live
- 2023-02-17 14:30:56
- Runes
- Runeword
New Patch 2.6 Runewords - Diablo II Patch 2.6 & Ladder Season 3
These new Runewords have been revealed for Patch 2.6 Ladder Season 3. These Runewords will only be available for Ladder Season 3 characters and Offline Single-Player.
Helm Runewords are confirmed as working in class-specific helms such as Druid Pelts. One Runeword, Hustle, has both Weapon and Armor forms with slightly different stats.
Cure Shael (13) + Lo (28) + Tal (7)
Hearth Shael (13) + Lo (28) + Thul (10)
Ground Shael (13) + Lo (28)+ Ort (9)
Temper Shael (13) + Lo (28) + Ral (8)
Bulwark Shael (13) + Lo (28) + Sol(12)
Hustle Weapon Shael (13) + Ko (18) + Eld (2)
Hustle Armor Shael (13) + Ko (18) + Eld (2)
Mosaic Mal (23) + Gul (25) + Thul (10)
Metamorphosis Lo (28) + Cham (32) + Fal (19)
Runewords in Diablo II: Resurrected Patch 2.6 & Ladder Season 3
Runes all have great extra properties that you can add to socketed gear. However, combining specific Runes in a particular order in the correct base item creates a Runeword, which packs on a number of other features, fundamentally changing the quality of the gear item. You can insert Runewords into the following types of non-magic gear:
Chest armor
Head armor
Weapons
Shields
Some Weapons Runewords only apply to specific types. These will be detailed above the tables of Runewords for this gear type.
Ladder-Only Runewords
Ladder-Only Runewords can only be created by Ladder characters during that Ladder season. After the Ladder season has ended, these items can be moved to regular play. However, these cannot be created outside the Ladder season or by a non-Ladder character, even if a Ladder season is currently active.
Runeword Charts by Type in Patch 2.6 & Ladder Season 3
There are four charts for each type of gear that can accept Runewords: Chest Armor, Head Armor, Shields, and Weapons.
The Required Level refers to the minimum required cLvl level of the highest level rune in the Runeword. It will not reduce the required cLvl if placed in gear with a higher cLvl requirement.
All tooltips are text-searchable and listed in order of minimum level.
Chest Armor Runewords in Patch 2.6 & Ladder Season 3
There are 20 Chest Armor Runewords. Seven are class-specific -- not restricted, but built with that class in mind.
If you want to check out all the items that can be made into a chest Runeword, our guide to the quality, strength requirements, weight, and item level of all chest armor items is at the link below:
Bone
Sol (12) + Um (22) + Um (22)
Bramble
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
Chains of Honor
Dol (14) + Um (22) + Ber (30) + Ist (24)
Dragon
Sur (29) + Lo (28) + Sol (12)
Duress
Shael (13) + Um (22) + Thul (10)
Enigma
Jah (31) + Ith (6) + Ber (30)
Enlightenment
Pul (21) + Ral (8) + Sol (12)
Fortitude
El (1) + Sol (12) + Dol (14) + Lo (28)
Gloom
Fal (19)+ Um (22) + Pul (21)
Lionheart
Hel (15) + Lum (17) + Fal (19)
Myth
Hel (15) + Amn (11) + Nef (4)
Peace
Shael (13) + Thul (10) + Amn (11)
Principle
Ral (8) + Gul (25) + Eld (2)
Prudence
Mal (23) + Tir (3)
Rain
Ort (9) + Mal (23) + Ith (6)
Smoke
Nef (4) + Lum (17)
Stealth
Tal (7) + Eth (5)
Stone
Shael (13) + Um (22) + Pul (21) + Lum (17)
Treachery
Shael (13) + Thul (10) + Lem (20)
Wealth
Lem (20) + Ko (18) + Tir (3)
Helm Runewords in Patch 2.6 & Ladder Season 3
There are 7 Rune Words for Head armor. All use either 2 or 3 sockets.
If you want to check out all the items that can be made into a Head Runeword, our guide to the quality, strength requirements, and item level of all helm armor items is at the link below:
Delirium
Lem (20) + Ist (24) + Io (16)
Dream
Io (16) + Jah (31) + Pul (21)
Lore
Ort (9) + Sol (12)
Nadir
Nef (4) + Tir (3)
Radiance
Nef (4) + Sol (12) + Ith (6)
Bulwark Shael (13) + Lo (28) + Sol(12)
Cure
Shael (13) + Io (16) + Tal(7)
Ground
Shael (13) + Io (16) + Ort(9)
Hearth
Shael (13) + Io (16) + Thul(10)
Temper
Shael (13) + Io (16) + Ral(8)
Wisdom
Pul (21) + Ith (6) + Eld (2)
Flickering Flame
Nef (4) + Pul (21) + Vex (26)
Metamorphosis
lo (16)+ Cham (32) + Fal (19)
Shield Runewords in Patch 2.6 & Ladder Season 3
There are 9 Runewords for Shields. Five can be in other gear types. Those that share the runeword with Weapons have different properties between Shields and Weapons. Most Shield runewords work in Shields, Paladin Shields, and Shrunken Heads. Those that are for Paladin Shields may only be inserted in Paladin Shields.
If you want to check out all the items that can be made into a Shield Runeword, our guide to the quality, strength requirements, weight, and item level of all Shields is at the link below:
Ancient's Pledge
Ral (8) + Ort (9) + Tal (7)
Dragon
Sur (29) + Lo (28) + Sol (12)
Dream
Io (16) + Jah (31) + Pul (21)
Exile
Vex (26) + Ohm (27) + Ist (24) + Dol (14)
Phoenix
Vex (26) + Vex (26) + Lo (28) + Jah (31)
Rhyme
Shael (13) + Eth (5)
Sanctuary
Ko (18) + Ko (18) + Mal (23)
Spirit
Tal (7) + Thul (10) + Ort (9) + Amn (11)
Splendor
Eth (5) + Lum (17)
Weapon Runewords in Patch 2.6 & Ladder Season 3
Weapons are more complicated. Weapon Runewords work in some weapon types but not in others. These restrictions are all listed in the tooltip below the Runeword name. The following list explains the different categories and the weapons included in them. There are potentially confusing distinctions, particularly between Axes vs. Polearms, and Maces vs. Clubs/Hammers/Scepters.
The tooltip class of the weapon may not match the Runeword rule below; be careful! For example, the tooltip for a Hammer, Club, or Scepter says that it is Mace Class, but these are not considered Maces for Runewords. A Heart of the Oak Runeword is only for Maces and Staves; inserted into a Club, Hammer, or Scepter, it's just a collection of expensive runes that doesn't turn into a Runeword. Choose with care!
Axe: Includes both 1-handed and 2-handed. Be careful: some 2-handed weapons with Axe in the name are actually Polearms (such as Poleaxe or Lochaber Axe).
Club: Includes Clubs and Spiked Clubs. These are not Maces for Runewords.
Hammer: Includes War Hammer, Maul, and Great Maul. These are not Maces for Runewords.
Claw: Includes Katar, Wrist Blade, Cestus, Talons, Qahab. Primarily used by Assassins.
Mace: Includes Maces, Morning Stars, and Flails, both 1-handed and 2-handed. Does not include Clubs, Hammers or Scepters.
Orb: Sorceress offhand.
Polearm: Large two-handed weapons that include Halberds, Scythes, Partisans, and Threshers. Be aware there are some classes of "axe" that are actually Polearms, namely the Ogre Axe, Cryptic Axe, Lochaber Axe, and Poleaxes.
Scepter: These are a caster blunt weapon, primarily carried by Paladins. These are also not Maces.
Staff: Two-handed blunt weapon, primarily used by the Sorceress.
Sword: Includes 1-handed and 2-handed.
Wand: Necromancer/Sorceress 1-handed weapon.
Melee Weapons: This is a catchall for all other types of weapons, including Spears and Daggers.
Missile Weapons: Bows and Crossbows, primarily used by Amazons.
There are 55 Weapon runewords. A few give bonuses to specific classes and are noted as such, although they are not restricted to that class.
Beast
Ber (30) + Tir (3) + Um (22) + Mal (23) + Lum (17)
Black
Thul (10) + Io (16) + Nef (4)
Brand
Jah (31) + Lo (28) + Mal (23) + Gul (25)
Breath of the Dying
Vex (26) + Hel (15) + El (1) + Eld (2) + Zod (33) + Eth (5)
Call to Arms
Amn (11) + Ral (8) + Mal (23) + Ist (24) + Ohm (27)
Chaos
Fal (19) + Ohm (27) + Um (22)
Crescent Moon
Shael (13) + Um (22) + Tir (3)
Death
Hel (15) + El (1) + Vex (26) + Ort (9) + Gul (25)
Destruction
Vex (26) + Lo (28) + Ber (30) + Jah (31) + Ko (18)
Doom
Hel (15) + Ohm (27) + Um (22) + Lo (28) + Cham (32)
Edge
Tir (3) + Tal (7) + Amn (11)
Eternity
Amn (11) + Ber (30) + Ist (24) + Sol (12) + Sur (29)
Faith
Ohm (27) + Jah (31) + Lem (20) + Eld (2)
Famine
Fal (19) + Ohm (27) + Ort (9) + Jah (31)
Fortitude
El (1) + Sol (12) + Dol (14) + Lo (28)
Fury
Jah (31) + Gul (25) + Eth (5)
Grief
Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8)
Hand of Justice
Sur (29) + Cham (32) + Amn (11) + Lo (28)
Harmony
Tir (3) + Ith (6) + Sol (12) + Ko (18)
Heart of the Oak
Ko (18) + Vex (26) + Pul (21) + Thul (10)
Holy Thunder
Eth (5) + Ral (8) + Ort (9) + Tal (7)
Honor
Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12)
Ice
Amn (11) + Shael (13) + Jah (31) + Lo (28)
Infinity
Ber (30) + Mal (23) + Ber (30) + Ist (24)
Insight
Ral (8) + Tir (3) + Tal (7) + Sol (12)
King's Grace
Amn (11) + Ral (8) + Thul (10)
Kingslayer
Mal (23) + Um (22) + Gul (25) + Fal (19)
Last Wish
Jah (31) + Mal (23) + Jah (31) + Sur (29) + Jah (31) + Ber (30)
Lawbringer
Amn (11) + Lem (20) + Ko (18)
Leaf
Tir (3) + Ral (8)
Malice
Ith (6) + El (1) + Eth (5)
Melody
Shael (13) + Ko (18) + Nef (4)
Memory
Lum (17) + Io (16) + Sol (12) + Eth (5)
Oath
Shael (13) + Pul (21) + Mal (23) + Lum (17)
Obedience
Hel (15) + Ko (18) + Thul (10) + Eth (5) + Fal (19)
Passion
Dol (14) + Ort (9) + Eld (2) + Lem (20)
Phoenix
Vex (26) + Vex (26) + Lo (28) + Jah (31)
Pride
Cham (32) + Sur (29) + Io (16) + Lo (28)
Rift
Hel (15) + Ko (18) + Lem (20) + Gul (25)
Silence
Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26)
Spirit
Tal (7) + Thul (10) + Ort (9) + Amn (11)
Steel
Tir (3) + El (1)
Strength
Tir (3) + Amn (11)
Venom
Tal (7) + Dol (14) + Mal (23)
Voice of Reason
Lem (20) + Ko (18) + El (1) + Eld (2)
White
Dol (14) + Io (16)
Wind
Sur (29) + El (1)
Wrath
Pul (21) + Lum (17) + Ber (30) + Mal (23)
Zephyr
Ort (9) + Eth (5)
Unbending Will
Fal (19) + Io (16) + Ith (6) + Eld (2) + El (1) + Hel (15)
Pattern
Tal (7) + Ort (9) + Thul (10)
Plague
Cham (32) +Shael (13) + Um (22)
Mist
Cham (32) + Shael (13) + Gul (25) + Thul (10) + Ith (6)
Hustle
Shael (13) + Ko (18) + Eld (2)
Mosaic
Mal (23) + Gul (25) + Thul(10)
Runeword Rules
Players must have the LoD expansion to use Runewords. Classic players who prefer to play without the LoD expansion cannot use Runewords.
Runewords only work in non-Magic socketed gear. Magic,
Magic Rare,
Set, or
Unique gear does not work with Runewords, even if it has the correct number of sockets. Using Runewords is way to upgrade the quality of non-magic items to something that can be amazing. Only grey-text gear items with sockets can accept Runewords (Normal, Exceptional, Elite in any quality including Superior and Ethereal). The only exception to this is the item Wirt's Leg, which is not magical and often has sockets, but does not work with Runewords.
Runewords must match the gear type. A Runeword for a weapon will not work as a Runeword for a piece of armor. It gets more complicated when it calls for a specific weapon type. A Spear and a Polearm look similar but are separate weapon categories, so a Polearm Runeword will not work in a Spear. There are a couple Runewords such as
Spirit and
Phoenix that are both Shield and Weapon runewords -- they use the same runes, but have slightly different end properties.
Runewords come in varying lengths from 2-6 Runes, and must match the number of sockets exactly. Runewords only go into the same number of sockets to work -- ie. a 3-word Runeword only works in an item with 3 sockets. Inserting a shorter runeword into a gear item with a larger number of sockets doesn't create a Runeword. For example, if you're trying to use the three-item Runeword
JahIthBer into a four-socketed Chest piece, you'll only get the individual properties of the three component Runes (
Jah,
Ith, and
Ber), but you will not create a Runeword due to the socket number mismatch. This prevents players from using multiple short Runewords on a single piece, or adding something like a
Hel rune to reduce the item requirements.
Runewords must be inserted in perfect order. Double check to make sure you have the correct runes and that you insert them in the exact order they appear. For example, if you are trying to make
JahIthBer, you must drop
Jah in first, then
Ith, then
Ber. The interface will drop them into the correct sockets. If you drop Ber (the last rune) in first, it will still drop into the first socket by default, ruining your Runeword. While automatically dropping runes into the correct slots is a nice failsafe to make sure you don't drop the runes into the wrong socket by accident, it means it's crucial to insert them in the exact order of the word.
A Runeword may raise the required cLvL (character level) of a piece of gear. A Runeword has a cLvl based on the highest level rune that makes up the word. For example.
JahIthBer has a cLvl of 65, because its highest level rune,
Jah (#31) has a base cLvl of 65, even though the lowest rune,
Ith (#6), is clvl 15 . While it's unlikely that you will have Runes that are much higher level than your character, it's possible to use a Runeword that's too high for your character's level and inadvertently make that piece of gear unusable for a time.